ELLO

Jackie.17.Tumblr Addict. I tag most of the things I reblog so it's easier to find things that interest you or myself.

Hi there, this is my main blog where I reblog the stuff I like and whatnot. Thanks for stopping by :D

digitalfrontiers:

Hung Nguyen is an Environmental Artist that worked on Bioshock Infinites terrain team and modeled and textured various game objects along with uniquely crafted terrain meshes for different levels in Buried at Sea. He played a big part in all of those fancy looking streets and sidewalks we spent hours walking on. Other duties included fixing and proactively hunting bugs in terrain meshes and meshes within the levels.  http://www.hung3d.com/

1 day ago on April 22nd, 2014 | J | 242 notes

eternal-floette:

How long until the 15 year olds take over this post with their garbage

2 days ago on April 22nd, 2014 | J | 49,460 notes
Tagged as: #tmyk #q 
z0mbiraptor:

I got a permission to redesign my friend oc, Joy. So I had to sketch her out quick. I re-design her companion, Revi, too. She is no longer a snake. Now she is just a shadow lasso hand. Joy Sawyer belongs to crowntronRevi belong to me

z0mbiraptor:

I got a permission to redesign my friend oc, Joy. So I had to sketch her out quick. I re-design her companion, Revi, too. She is no longer a snake. Now she is just a shadow lasso hand. 
Joy Sawyer belongs to crowntron
Revi belong to me

2 days ago on April 21st, 2014 | J | 104 notes

swelarpers:

From Verillas

2 days ago on April 21st, 2014 | J | 22,073 notes
Tagged as: #clothes #q 

ernestandcelestine:

Now that we had started working on the backgrounds, we needed to work on the Character Design. Of course, we had references with the books. But Daniel Pennac had invented a great number of characters in his script. That is when we asked Sei to work on those characters. 

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Sei was a young talented artist coming from Les Gobelins, an animation school in France. Her talent is as huge as the sound level of her laughs.

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Adapting the characters of Ernest and Célestine was not an easy thing. The first reason was that Gabrielle Vincent didn’t always draw them in the same way. Here is an example of the evolution of Célestine over time. The first drawing comes from the first book, the last comes from the last book.

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After a while, we started creating our own Célestine. Of course she was at first inspired by the book, but we needed to change some details. Her nose was slightly shorter, her eyes bigger… She became more and more expressive under our pencils until she finally became the little mouse that you can see today in the film.

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Ernest was easier to work on. After a while we managed to create a nice design for him as well.

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For each of these characters, we needed to give animators information that they would use to draw Ernest and Célestine. That information was quite important, as it helped the animators draw the little details that make Ernest or Celestine special.

After that, Sei had to work on the supporting characters. We always tried to find references in the books. Here is a character in “Ernest and Celestine in the Museum.” He is the manager of a museum, and was used to create George, the manager of the shop “Le Roi du Sucre” in the film.

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Here is a photo of Ernest when he was young, found in “Ernest and Célestine go to the photographer.” It helped us create Leon, Georges’s son.

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Other characters were created that had to be fully imagined by Sei. She took inspiration from Daniel Pennac’s writing and I tried to sketch how I was imagining them. Here are sketches of an old rat called The Grey One, the Head Dentist, and the Bear Police Chief.

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Sei’s work is one of the most important steps of a film. The models need to be very charismatic and not too complicated so any animator can draw him or her. She worked about one complete year before we had a complete lineup of all the characters. She designed more than 170 characters and did an amazing job despite my worthless interventions…

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So here we are with our character designs. Now let’s see more about the animation…

2 days ago on April 21st, 2014 | J | 1,221 notes

musicalcombusken:

HNNNNNGGG HAWLUCHA BBY

2 days ago on April 21st, 2014 | J | 2,450 notes
Tagged as: #pokemon #q 
wonderous-world:

Wait Quietly by martYmage

wonderous-world:

Wait Quietly by martYmage

2 days ago on April 21st, 2014 | J | 7,426 notes
I tried my best.
- and that is all anyone can ever ask for. (via maximiliank1)
2 days ago on April 21st, 2014 | J | 14 notes

arandadill:

Earlier Sketches of my little blackbird demon, Lonan.

2 days ago on April 21st, 2014 | J | 3,719 notes

roughcutpaper:

Floral Tattoos Three: Remarkable Drawings

2 days ago on April 21st, 2014 | J | 7,144 notes